游戏中的优化

游戏中的优化


定位定位定位

gpu

  1. alu/bandwidth
  2. vertex/framedata/texture/framebuffer
  3. opaque/transparent/over draw
  4. [gpu skining]
  5. [gpu particle system update]

cpu

  1. logic update
  2. animator update
  3. [cpu skining]
  4. [particle system update]
  5. camera draw

logic

  1. scene
  2. charactor
  3. lighting
  4. texture
  5. post process

度量标准

  1. cpu time = logic + animator + skining + particle system + camera draw[render thread]
  2. gpu time
  3. power consumption