游戏中的优化
定位定位定位
gpu
- alu/bandwidth
- vertex/framedata/texture/framebuffer
- opaque/transparent/over draw
- [gpu skining]
- [gpu particle system update]
cpu
- logic update
- animator update
- [cpu skining]
- [particle system update]
- camera draw
logic
- scene
- charactor
- lighting
- texture
- post process
度量标准
- cpu time = logic + animator + skining + particle system + camera draw[render thread]
- gpu time
- power consumption